Monday, 11 January 2016

Question 1

Magazine conventions
MASTHEAD- A magazine has a masthead that allows the audience to know what it is thy are reading. The masthead is often what catches initial attention of the reader and so should be distinct and recognizable, preferably to the genre of the magazine. It is found at the top of the page.

SELLING LINE- The selling line is also found at the top of the page and advertises the quality of the magazine and why the reader should pick it up.

MAIN COVERLINE- This shows the main article within the magazine and is often what attracts a reader.

COVERLINES-Show the articles and features that will be available inside the magazine.


BARCODE AND PRICING- This allows the reader to know how much they are paying for the magazine, as well as making it easy to scan to find in more than one shop, such as on the internet.

MAIN IMAGE- The main image is the first thing a reader sees on the front of the magazine. It should be bold and domineering. as well as making the magazine look interesting. 

DATE/ISSUE- The date and issue tag let the audience know how old the magazine is and how many issues have been produced before.


WEBSITE/SOCIAL MEDIA-This allows the audience to find the magazines updates that they make via he internet and keep up to date between each issuing.


Masthead


Our magazine
Our magazine uses a curled font in black and white. The colours connote contrast between light and dark, with the grey background behind. These are all very neutral colours and yet denote horror through the simplistic use of them against a mix of both in the background. The font itself conveys horror as it is bold and brash and similar to that of an old religious font, using sans serif.


The real media text
The real media text uses a bold font, with similarly, black and white as the main colours. However, it is presented against a red background which does connote imagery such as blood and gore. The font is large and abrasive and stands out, like our own magazine, as well as the name itself linking back to the horror genre to make it more clear to audiences.

Therefore, our magazine follows the convention of the masthead as it is similar to those of existing horror magazines.

Selling Line


Real media text

The selling line is a white font which matches the masthead that it is presented under. The font is the same as that of the masthead and it presented at the top of the page, just underneath the masthead itself. It is also smaller than the masthead.

Our magazine
Our magazine's selling line is just above the masthead on the top of the page. It is a different colour and font to the masthead, unlike the real media text's and therefore, has developed the convention to some extent. However, it is smaller than the masthead itself and is placed strategically at the top of the page. Therefore, it mostly follows the conventions of a horror magazine.

Cover lines



Real media text

The real media text coverlines are short and snappy; to the point. The fonts change between each coverline and are heavily supported by images in this influence. The colours of yellow, red and black all connote danger and fear. There are few cover lines on this magazine as they have all been supported by a medium sized image. They are placed on the left third of the magazine.

Our magazine
Our magazine also uses an image to support one of the cover lines, conforming with what is seen on the real media text. However, it uses one font throughout and differs between blue and white. This is to connote the innocence of the main image as the film itself is about the loss of, which makes the colours ironic. The cover lines are also short and snappy and are placed on the left third, conforming to most of the conventions of a horror magazine, as shown in the real media text example.

Barcode and pricing

Real media text

The magazine that we use as influence uses a large barcode on the bottom left han side of the page. It enables the reader to see the publisher of this magazine, as well as the website they have provided to find further information. It is very simplistic and does not take up too much room on the cover.

Our magazine
Our magazine uses a thin barcode that stretches up the right hand side of the page. This does not follow the conventions as most magazines have this displaye on the bottom left hand corner. However, it does include the price of the magazine, which follows conventions that our influence chose not to. Therefore, our magazine follows some of the conventions but only to an extent.

Main Image
     

Real media text
The real media text uses a graphic image of a masked figure, hooded and holding a knife. This submits to the imagery of horror and follows the horror conventions as it is typical of what would be seen in a horror.

Our magazine
Our magazine uses a washed out image of smoke over the image of our main actress in our horror campaign. Her NVC is threatening and dark, which submits to the conventions of a horror magazine main image.

Contemporary Media

Regulation- the control or guidance of mass media by governments and other bodies- films/music/videos and games are examples, regulated to not cause psychological harm
Regulatory practices- 

BBFC- British board of film classification- THG, originally rated a 15 and reduced to a 12A due to the violence and gore
Pegi- pan European game information-GTA V, controversial due to intense violence, rated 18
Ofcom- UK communications regulator, serves the radio, ofcom receive complaints for controversial programmes 
Desensitisation- becoming immune to the effects of certain factors that could be considered disturbing e.g video games that depict violence 
Moral panic- public anxiety in relation to a problem regarded as threatening the moral standards of society e.g 9/11 panics shown in the media
Media effects theory/hypodermic needle- the ideas of the media are injected into a passive audience
Scapegoat- someone blamed for the wrongdoings or faults of others unjustly
Uses and gratifications and catharsis- the act of being pleased by being able to get daily frustrations out in a virtual act of anger or violence
Adorno- the idea that in today's society, we inhabit a media culture that is driven by product consumption
Whitehouse- an activist against liberalism and blamed the media for a decline I social morality
Petley- professor of journalism and screen media and the chair of the campaign for press and broadcasting freedom- argues against censorship and says is a class based issue 

Byron report- 2007 review on the safety of children in a digital world- says that BBFC should play larger part on classifying video games
Pre emptive- censorship undertaken to deter an anticipated outrage
Direct- reacts in defence of the law (Obscene Publications Act 1959)
Indirect- filmmaker decides to censor their film on the advice of institution as it will be cut on submission 
Proactive reg- organisations set up to regulate the media before public access
Reactive- to regulate situations that are already made public 
Statutory- set up by act of Parliament in the interests of the public
Self- industry that doesn't want the gov to interfere with the way it operates and sets up a system where people in industry regulate each other

Why?
*  (CoD/GTA) Violence-protect the vulnerable
*Bad Language Prevent immoral being shown positively 
Sexual Content- protecting the vulnerable 
* Fear/Horror- horror movies 
Uphold the law
* Take into account the message of the work in its entirety
* Protect against harmful messages
* Avoid perpetrating real life criminal acts

BBFC- hunger games
-intense threat/moderate violence/ gory moments/use of weapons
-glamorised violence and realistic scenes 
-adult themes with teens
-was a 15 but cuts made for 12A

blue is the warmest colour 
-sex scenes that are graphic 
-intimidated actresses by the director 
-very realistic 


PEGI- hatred
-genocide crusade killer
-violence within the trailer for game is intense and excessive
-PEGI have remained silent about the game
-will not however outright ban the game and will leave it to local govs to ban the game


GTA V
-violence and depiction of women
-18 very as well as warnings
-predecessors have created controversy so audience know what the game will be like
-added first person perspective
-31st December 2014, sold 45 million copies 

Effective?

Why we should regulate- protecting the vulnerable- children find it hard to make their own decisions and therefore need regulations in order to help provide some semblance of control

Protecting society- soxiety easilt influenced by the media and so need regulations in order to keep harsher content from certain audiences 

Negative shown as positives- regulation is there to stop negatives in society becoming norms and positive- desentisation 


Against
Internet access- due to the Internet, it is difficult to enforce regulations as sites such as YouTube and illegal movie streaming sites do not need age clarification to access content